3D in Blender #5 – Material Basics (Image Textured)

First step here is to get an image to use as the texture – I created a photoshop document, 3072*3072. From the filters menu, I rendered some clouds, then pixelate -> crystallize and thickened the borders. The nodes you need are shown below, the first two allow you to position and scale the image loaded […]

3D in Blender #4 – Material Basics (Smooth)

Since i’m not doing animation, i’m going to use the default bottom panel to host the texture system. In the bottom window swap it to be the Shader Editor. In the Materials Tab on the right, select ‘Use Nodes’ Most of my reading indicates that most basic smooth materials are going to be partially Glossy […]

3D in Blender #2 – Extrusion and Parenting

I’ve created an Illustrator Document that is 3m wide and 3m high. My plan, ultimately, is to be creating modular parts of a city scape, and 3m is to be the default unit: it’s roughly the hight of a floor in a regular building, and it divides and multiplies easily. Each layer is going to […]

3d in Blender #1 – Importing SVG and Getting Started

The UI in Blender 2.8 is undoubtedly an improvement on previous editions which I found pretty impenetrable but that, along with the fact that a lot of it is done by keyboard shortcuts, means that we’re going to be a bit lacking when it comes to video support for a while. However I will link […]

Tales of the Hollow Earth : Cosmology

April 9 – 16 2011 – Made In Newcastle Ten pictures by Paul Thompson ONE : Games The best board games are those whose depth of complexity and strategy comes from a very small number of easily understood elements and rules. Chess is considered to be a very deep game – it has six types […]