Games

Dungeons, Dragons, Scenes and Complexity

In the last year, i’ve been playing D&D both as the Dungeon Master and as a Player, and here are some of the things i’ve observed which I think creates a successful session or dungeon. It’s based around the notion that the three pillars of D&D, are: Roleplay Combat Exploration Rather than have separate scenes […]

Game Over

The game may be over… …but do we know who won? As the members of the excellent Newcastle Playtest group will know, my preference is for games that do not require a counting of things and adding up of points after it has ended. Adding up the Victory Points is a very well used mechanic in modern […]

Boardgame Jam – How it Went

Make and Mend Market, 21st September 2013 Hosted by the Star & Shadow Cinema So, on Saturday, myself and Alexi Conman* set out to run a Boardgame Jam as part of the Make and Mend Market at the Star and Shadow Cinema. I’d not really planned much beyond obtaining about fifteen quids worth of old […]