Games

Dungeons, Dragons, Scenes and Complexity

In the last year, i’ve been playing D&D both as the Dungeon Master and as a Player, and here are some of the things i’ve observed which I think creates a successful session or dungeon. It’s based around the notion that the three pillars of D&D, are: Roleplay Combat Exploration Rather than have separate scenes […]

Game Over

The game may be¬†over… …but do we know who won? As the members of the excellent Newcastle Playtest group will know, my preference is for games that do not require a counting of things and adding up of points¬†after it has ended. Adding up the Victory Points is a very well used mechanic in modern […]

Boardgame Jam – How it Went

Make and Mend Market, 21st September 2013 Hosted by the Star & Shadow Cinema So, on Saturday, myself and Alexi Conman* set out to run a Boardgame Jam as part of the Make and Mend Market at the Star and Shadow Cinema. I’d not really planned much beyond obtaining about fifteen quids worth of old […]