Design

Dungeons, Dragons, Scenes and Complexity

In the last year, i’ve been playing D&D both as the Dungeon Master and as a Player, and here are some of the things i’ve observed which I think creates a successful session or dungeon. It’s based around the notion that the three pillars of D&D, are: Roleplay Combat Exploration Rather than have separate scenes […]

Game Over

The game may be over… …but do we know who won? As the members of the excellent Newcastle Playtest group will know, my preference is for games that do not require a counting of things and adding up of points after it has ended. Adding up the Victory Points is a very well used mechanic in modern […]

Calvert

from Newcastle Stories …and that. a Paper Jam Comics Collective Anthology Newcastle Stories …and that was the Paper Jam Comics Collective’s 10th collaborative anthology, launched as part of the Late Shows on 17th May 2014. It was launched as part of a larger exhibition in collaboration with The Holy Biscuit entitled ‘Urban Fictions’. I had […]

DIBI

(Design it: Build it) 7th – 8th October 2013 Hosted by the BALTIC I recently attended the DIBI conference held in the BALTIC. Here are some of the things that I attended that made me prick my ears up and stuck out as particularly interesting or memorable. Lean Start Up – Idea to MVP Bobby […]

Alcohol …and that

Cover Design The Ninth Paper Jam Comics Collective Anthology One of the few PJCC Anthologies i’ve not contributed a story to, Alcohol …and that‘s cover was created by Brittany Coxon and Myself: we both designed it, I pencilled, Britt inked, we both coloured and then I did the typography. We were pretty happy with the […]

Asteroid Belter

The Newcastle Science Comic As part of the British Science Festival in September 2013 I’m immensely proud to have been both a contributor to and a part of the development of the Newcastle Science Comic where I was co-editor of the comic a a whole, and also a page editor for a good number of the […]